In November 2015, game producers Thomas Lynskey and Matthew DeWinkeleer went on an 11-day research trip to England. By the next day, however, the forums had been taken down.įor the project's research, the developers tracked down obscure artifacts or preserved pieces of Titanic 's sister ship Olympic in order to ensure proper recreations. That same day, the official forums were launched. During the podcast, several preview screenshots of the current state of the Grand Staircase were released. In July, a podcast was held to provide updates on the project. In April later that year, a playable demo was released, which featured select areas of the ship including the D-Deck Reception, Scotland Road, and the Turkish Bath.
The first preview of the game in Unreal Engine 4 was uploaded to YouTube in March 2015, showing an early sinking animation of the D-Deck Reception in real-time. On December 25, 2012, the first preview of the game was released, showing a fly through of the Grand Staircase and using CryEngine 3 to develop the game, which would later be switched over to Unreal Engine 4.
Development ĭevelopment of the game began in November 2012, after the cancellation of the Titanic: Lost in the Darkness mod for Crysis 2. These plans were scrapped in favor of a different direction for the game.įor the upcoming alpha, the game is expected to include a tour mode, log entries, and collectibles. Once the player boarded the ship, the player would have needed to perform certain tasks of a real crewman and secure a cabin of his own, and when the Titanic would hit the iceberg, the player was planned to have had two hours and forty minutes to solve the mystery. After being mistaken for an international criminal, he must board the RMS Titanic in an effort to clear his name and to find the real culprits. Prior to the departure of Tom Lynskey from the project, the game's story was to focus on a fictional 23-year-old American Oxford University graduate named Owen Robert Morgan. ( Learn how and when to remove this template message)
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